Wednesday, December 17, 2008

Find: Perception online

Sekuler and Blake wrote a classic introductory textbook on perception. Their companion website has many valuable links to online resources, including nice introductions to Fourier analysis.

Best,

Ben.

Find: g-speak - hand interface to table/wall display

Hey folks,

This from our student Alejandro.

Tho the Minority Report stuff looks very cool, I've always be skeptical of this "hand jivey" thing. There's a lot of handy constraints in a 2D surface, so my attitude is, if it's 2D, why then interact with it in 2D. There are good reasons for the widespread use of the mouse.

There's a better case to me made for 3D interaction with 3D objects, but again, it's still missing the "push back" we get from the real world. What we have here is the "traffic cop metaphor"; it may be 3D but it's an indirection that still requires learning of a gestural language.

Best,

Ben.

---------- Forwarded message ----------
From: Alejandro Fonseca <alejandroafonseca@gmail.com>
Date: Wed, Dec 17, 2008 at 10:38 PM
Subject: 3D graphics blog
To: DesignGraphicsLab@googlegroups.com


Found this blog with fun videos.


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--
Benjamin Watson
Design Graphics Lab
Associate Professor
Dept. Computer Science
North Carolina State University
EBII 2280, 890 Oval Dr, Box 8206
Raleigh, NC 27695-8206
Phone: 919-513-0325
Fax: 919-515-7896
Lab: 919-513-0847
Email: bwatson@ncsu.edu
URL: http://designgraphics.ncsu.edu/

Thursday, December 11, 2008

Meet: Healey & Enns on texture and color in viz

Hey folks,

We met yesterday and spoke about the following paper:

Healey, C. G. and Enns, J. T. "Large Datasets at a Glance: Combining Textures and Colors in Scientific Visualization." IEEE Transactions on Visualization and Computer Graphics 5, 2, (1999), 145-167.

The paper deals with a number of basic issues that have come up in our own work, including that by students Eric Price, Alex Kuhl, Ju Hee Bae and Matt Rakow.

Best,

Ben.

Friday, December 05, 2008

Opp: 3D Game Development Studio in Prague Summer 2009

Folks,

An interesting opportunity: our collaborator in Design Tim Buie will be teaching a game design course in the summer in Prague. Prague is a really beautiful place....

Best,

Ben.

***

---------- Forwarded message ----------
From: Timothy Buie <tim_buie@ncsu.edu>
Date: Mon, Oct 20, 2008 at 11:22 AM
Subject: [dgrc-people] 3D Game Development Studio in Prague Summer 2009
To: dgrc-people@lists.ncsu.edu
Cc: dana_bartelt@ncsu.edu


All,

I am teaching the ID400/500 3D Game Development Studio in Prague in the Czech Republic in the Summer of 2009. Unlike most ID studios this one is open to the university and is a good opportunity for students outside of design to get an introduction to the methods and practices of asset design for 3D games. It is also a fantastic opportunity to study at the Prague Institute.

There will be an informational session on Oct. 29 at 12:00 in Burns Auditorium in Kamphoefner Hall.

You can also contact Dana Bartelt, the director of the Prague Institute
dana_bartelt@ncsu.edu

Thanks,

Tim

Timothy Buie, IGDA
NCSU College of Design
Department of Industrial Design
117-D Brooks Hall
919-515-8332
http://www4.ncsu.edu/~twbuie/




--
Benjamin Watson
Design Graphics Lab
Associate Professor
Dept. Computer Science
North Carolina State University
EBII 2280, 890 Oval Dr, Box 8206
Raleigh, NC 27695-8206
Phone: 919-513-0325
Fax: 919-515-7896
Lab: 919-513-0847
Email: bwatson@ncsu.edu
URL: http://designgraphics.ncsu.edu/

Meet: vector graphics on GPUs

Hey folks,

This week we read about a paper on vector graphics on the GPU:

D. Nehab, H. Hoppe. Random-access rendering of general vector graphics. ACM Transactions on Graphics (SIGGRAPH Asia), 2008.

Best,

Ben.

Friday, November 21, 2008

Find: On the importance of procedural content

Forwarded from our alumnus Chris Sexton....

Best,

Ben.

---------- Forwarded message ----------
From: Chris Sexton <cgsexton@gmail.com>
Date: Wed, Nov 19, 2008 at 8:29 AM
Subject: On the importance of procedural content


Hey folks,

I think I'm still on this list - I ran across a short piece on gamasutra where the technical director for Far Cry 2 talks about the importance of procedural content in games today. Nothing technical, but it is kind of interesting to get his perspective and importantly the difficulty of creating good tools that integrate with their existing pipeline well.

http://www.gamasutra.com/php-bin/news_index.php?story=21165

Regards,
Chris



--
Benjamin Watson
Design Graphics Lab
Associate Professor
Dept. Computer Science
North Carolina State University
EBII 2280, 890 Oval Dr, Box 8206
Raleigh, NC 27695-8206
Phone: 919-513-0325
Fax: 919-515-7896
Lab: 919-513-0847
Email: bwatson@ncsu.edu
URL: http://designgraphics.ncsu.edu/

Talk: Mon Nov 24, 11 a.m. - Mike Goslin, VP, Disney Interactive Media Group

Folks,

Disney's game VP will be talking shortly about the need for design/art/technology education and teamwork this coming Monday at Chapel Hill.

Best,

Ben.


---------------------------------------

TALK: The Art, Science and Education of Creating Great Games
Mike Goslin '96, Vice-President, Disney Interactive Media Group

MONDAY, NOVEMBER 24
11 AM, 014 SITTERSON HALL, UNC

http://college.unc.edu/features/november2008/article.2008-11-19.6463063134

Abstract: Building great games requires not only a team with a diverse
array of skill-sets but also individual contributors who can
successfully work across disciplines so that the resulting product is
a consistent and seamless whole. Adding to the challenge is the need
to innovate both creatively and through technology in order to be
successful and continue to advance this rapidly evolving area of the
entertainment industry. In my talk I will discuss the various
disciplines required to develop innovative games drawing on my 12+
years of experience building games and theme park attractions at
Disney, specifically referencing:

Virtual Worlds:
- The World of Cars Online
- Disney Fairies: Pixie Hollow

Massively Multiplayer Online Games:
- Pirates of the Caribbean Online
- Toontown Online

Virtual Reality Theme Park Attractions:
- Pirates of the Caribbean: Battle for Buccaneer Gold
- Hercules' Adventure in the Underworld
- Aladdin's Magic Carpet Adventure

The game and entertainment industries are starved for the talent
necessary to support their continued rapid growth. There are many
educational programs that have emerged to help fill this need, but
they tend to be largely vocational in their approach to teaching. I
propose to create a program that brings talented students together to
develop both the deep technical and creative fundamentals as well as
the broad familiarity with other disciplines that is necessary for
true collaboration in the creation of great games. Students from this
program will be prepared for exciting jobs in the game and
entertainment industries today, but will also be equipped to
participate in the invention of the future of those industries.

Disciplines Include:
- Computer Science
- Creative Writing
- Dramatic Arts (acting, set design, lighting, special effects)
- Art (painting, sculpture, design)
- Music (composition)


Biography: Mike is currently Vice President of Virtual World Design
and Development at the Disney Interactive Media Group, where he
oversees the development of a portfolio of virtual worlds including
Toontown Online, Pirates of the Caribbean Online, Disney Fairies:
Pixie Hollow, and The World of Cars Online. Mike is also responsible
for community strategy and technology company-wide.

Mike formerly served as Vice President of the VR Studio, the
development team that created the award-winning Toontown Online at
Walt Disney Imagineering. Mike pioneered the Disney strategy around
virtual worlds with the launch of Toontown Online, which was the first
premium virtual world for kids and families, followed by the launch of
Pirates of the Caribbean Online based on the hugely popular movie and
theme park franchise.

Mike received his Master's Degree in Computer Science from The
University of North Carolina at Chapel Hill, and his Bachelor's Degree
in Psychology, cum laude, from Duke University.


Sponsored by the UNC Department of Computer Science

--
Kelli Gaskill '98
Publications Manager
Department of Computer Science
UNC-Chapel Hill
919-962-1790
gaskill@cs.unc.edu





--
Benjamin Watson
Design Graphics Lab
Associate Professor
Dept. Computer Science
North Carolina State University
EBII 2280, 890 Oval Dr, Box 8206
Raleigh, NC 27695-8206
Phone: 919-513-0325
Fax: 919-515-7896
Lab: 919-513-0847
Email: bwatson@ncsu.edu
URL: http://designgraphics.ncsu.edu/

Talk: Tue Nov 25 - Designing Serious Games for Measurable Performance Outcomes

Folks,

A talk by Jerry Heneghan of local game company Virtual Heroes.

Best,

Ben.

***

   TUESDAY . MARDI . DIENSTAG . TORAK . TOREK . MANGALVAR . XING-QI-ER
================================================================================
     Department of Computer Science Colloquium Series 2008-2009
--------------------------------------------------------------------------------

                           __TITLE__
         Designing Serious Games for Measurable Performance Outcomes
                                 by
                Jerry Heneghan, Virtual Heroes, Inc.
                    http://www.virtualheroes.com/

        Date:  Tuesday, November 25, 2008
      Time:  10:00 AM (talk begins)
     Place:  3211 EB2, NCSU Centennial Campus

  More info and parking: http://research.csc.ncsu.edu/colloquia/

   Host: Michael Young, Digital Games Research Center, Computer Science, NCSU

   NOTE: If you want to schedule a meeting with the speaker,
         please contact the host.

--------------------------------------------------------------------------------
ABSTRACT:
Serious games are part of an evolving market, evolving from traditional modeling and simulation as well as interactive multimedia and instruction. In this conversion of training and education with entertainment, learning is finding new sources for inspiration and information, and helping train diverse groups of professionals who need to be well-prepared for any challenge, including business people, sales experts, doctors, nurses and pilots.

In this seminar, the speaker shall

• Spotlight how experiential learning centered on learning outcomes can ensures a continual focus on measurable behaviors.

• Show you how to measure post-game performance to provide a clear ROI and how learning objectives translate into behavioral goals.

• Discuss how tangible feedback and reporting capabilities create a system of rewards for appropriate player performance. • Outline how serious game design is tailored to learning objectives, rather than vice versa.

• Explore several case studies highlighting the design of successful serious games.

SHORT BIO:
Jerry Heneghan is CEO of Virtual Heroes and a noted expert on serious gaming, simulations and modeling. One of his major interests is in interactive programming to help user understand the possibilities and potential serious gaming can provide.


--------
US Mail:                                                email: brglez@ncsu.edu
Department of Computer Science, Box 8206     http://sitta.csc.ncsu.edu/~brglez
North Carolina State University                            TEL: (919) 515-9675
Raleigh NC 27695-8206 USA


--
Benjamin Watson
Design Graphics Lab
Associate Professor
Dept. Computer Science
North Carolina State University
EBII 2280, 890 Oval Dr, Box 8206
Raleigh, NC 27695-8206
Phone: 919-513-0325
Fax: 919-515-7896
Lab: 919-513-0847
Email: bwatson@ncsu.edu
URL: http://designgraphics.ncsu.edu/

Wednesday, November 19, 2008

Meet: surveying text summarization

Hi folks,

As you know, part of the lab's work is creating visual summaries of text documents.

Today we'll examine a survey of how the folks who work on summarizing text (in a purely textual fashion) have been doing their thing. The basic problem: given a bunch of text, how to produce an abstract that summarizes it automatically?

The paper we'll be looking at is:

Spärck Jones, K. 2007. Automatic summarising: The state of the art. Inf. Process. Manage. 43, 6 (Nov. 2007), 1449-1481.

Best,

Ben.

Monday, November 17, 2008

Find: Search images by color

Folks,

A color-based search interface for images, courtesy our student Alex Kuhl.

Best,

Ben.

---------- Forwarded message ----------
From: Alex Kuhl <alexrkuhl@gmail.com>
Date: Sat, Nov 15, 2008 at 3:48 PM
Subject: Find: Search images by color
To: DesignGraphicsLab <DesignGraphicsLab@googlegroups.com>



http://labs.ideeinc.com/multicolr/
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--
Benjamin Watson
Design Graphics Lab
Associate Professor
Dept. Computer Science
North Carolina State University
EBII 2280, 890 Oval Dr, Box 8206
Raleigh, NC 27695-8206
Phone: 919-513-0325
Fax: 919-515-7896
Lab: 919-513-0847
Email: bwatson@ncsu.edu
URL: http://designgraphics.ncsu.edu/

Tuesday, November 11, 2008

Talk: Rick Robinson's visit

Hi folks,

Rick Robinson, a leader in ethnographic study of product design, will speak later this week at the College of Design.

Best,

Ben.

***

PhD faculty and students,

This is just a reminder that Dr. Rick Robinson (Senior Research Scientist, Design Continuum, Boston) will be with us on this Thursday and Friday (November 13 and 14). The general schedule is as follows:

Thursday evening (November 13, 7:00 pm): Public Lecture
Title: Rest & Motion: rethinking the frames of design research
Place: Brooks 320

Thank you,

Perver


Rick E. Robinson is a senior research scientist who has spent the majority of his career developing and applying innovative approaches to understanding consumers. Rick holds a Ph.D. in Human Development from the University of Chicago. He is a thought leader across multiple industries, working with companies as diverse as BMW, McDonald's, Sony, and Pfizer. He has been using observational research as a basis for new product, service and strategy solutions for nearly 20 years. He was a co-founder of E-Lab, a research consultancy which pioneered new research approaches for understanding the interactions between people and products. In 1999, E-Lab was acquired by Sapient, where Rick became Chief Experience Officer. After Sapient, he became Global Director of ethnographic and observational research at GFK/NOPWorld, one of the world's largest market research practices. Among his clients have been Ford, General Mills, General Motors, Hallmark, Intel, Nabisco, Novartis, Samsung, and Unilever. Dr. Robinson lectures widely on research and methodology; he is the co-author of The Art of Seeing with Mihaly Csikszentmihalyi, and has numerous publications in journals and magazines. He is currently working on a book on the principles of ethnographic practice for design and product development.



--
Perver Korça Baran, Ph.D.
Research Associate Professor
North Carolina State University
Center for Earth Observation;
College of Natural Resources            
Dept. of Parks, Recreation and Tourism Mgmt;
College of Design, PhD Program in Design

Campus Box 7106 / Jordan Hall          
Raleigh, NC 27695                      
Phone: (919) 513 23 73
Fax: (919) 515 34 39






--
Benjamin Watson
Design Graphics Lab
Associate Professor
Dept. Computer Science
North Carolina State University
EBII 2280, 890 Oval Dr, Box 8206
Raleigh, NC 27695-8206
Phone: 919-513-0325
Fax: 919-515-7896
Lab: 919-513-0847
Email: bwatson@ncsu.edu
URL: http://designgraphics.ncsu.edu/

Talk: Andy Wilson of Sandia on visualizing thousands of simulations

Hi folks,

The CS dept is being visited by Andy Wilson of Sandia National Labs, who'll talk about cutting edge visualization problems in science.

Come if you can! The talk is at 3pm, 3211 EB-II, pizza to follow.

Best,

Ben.

---------- Forwarded message ----------

Toward Visualization of Ensemble Data Sets
(or, As If One Simulation Weren't Enough)

Most scientific visualization efforts to date have focused on display,
analysis and exploration of a single simulation result at a time.  As
physics codes gain greater fidelity and predictive capability, one
simulation is no longer enough: instead, ensembles of tens to thousands of
runs are used to explore simulation behavior over a wide range of initial
conditions.  Data sets of manageable size suddenly balloon to tens or
hundreds of terabytes.

This increase in size makes interactive visualization rather more
challenging.  I will describe early work toward ensemble visualization using
statistical measures instead of direct data values and database access
semantics rather than the traditional data pipeline.  I intend to raise more
questions than answers and perhaps even start a few arguments.

I will also present a brief overview of Sandia National Laboratories.
Sandia has opportunities open at all levels in a range of fields across
engineering and computer science.  For more information, please contact me
via email or at the PhD Career Fair at the Friday Center in Chapel Hill on
Thursday, November 13.

Andy Wilson
atwilso@sandia.gov
Sandia National Laboratories

(*** NOTE TO DR HEALEY: If there's spare time in the schedule apart from
demos, brainstorming and lunch I might like to be able to meet with a few
interested students.  I don't know exactly what the afternoon will look like
so I'll leave this to your discretion.)







--
Benjamin Watson
Design Graphics Lab
Associate Professor
Dept. Computer Science
North Carolina State University
EBII 2280, 890 Oval Dr, Box 8206
Raleigh, NC 27695-8206
Phone: 919-513-0325
Fax: 919-515-7896
Lab: 919-513-0847
Email: bwatson@ncsu.edu
URL: http://designgraphics.ncsu.edu/

Friday, November 07, 2008

Meets: more abs and pics -- IEEE Information Visualization

Hey folks,

We had a good time and learned a lot discussing the papers at IEEE Info Vis this week. Next week we'll continue this discussion. As a reminder, we meet Wed @ 4PM @ DGL, see you there!
 
You'll find the proceedings of InfoVis here.

Best,

Ben.

--
Benjamin Watson
Design Graphics Lab
Associate Professor
Dept. Computer Science
North Carolina State University
EBII 2280, 890 Oval Dr, Box 8206
Raleigh, NC 27695-8206
Phone: 919-513-0325
Fax: 919-515-7896
Lab: 919-513-0847
Email: bwatson@ncsu.edu
URL: http://designgraphics.ncsu.edu/


--
Posted By Ben to Design Graphics Lab News at 11/05/2008 12:54:00 PM
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups "DesignGraphicsLabFriends" group.
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--
Benjamin Watson
Design Graphics Lab
Associate Professor
Dept. Computer Science
North Carolina State University
EBII 2280, 890 Oval Dr, Box 8206
Raleigh, NC 27695-8206
Phone: 919-513-0325
Fax: 919-515-7896
Lab: 919-513-0847
Email: bwatson@ncsu.edu
URL: http://designgraphics.ncsu.edu/

Wednesday, November 05, 2008

Meets: abs and pics -- IEEE Information Visualization 2008

Hey folks,

The DGL weekly meetings are back!

Today we'll skim the proceedings of the recent IEEE Information Visualization 2008 event, at which our students Dave Crist and Riley Benson presented some of our work.

You'll find the contents here.

Best,

Ben.

--
Benjamin Watson
Design Graphics Lab
Associate Professor
Dept. Computer Science
North Carolina State University
EBII 2280, 890 Oval Dr, Box 8206
Raleigh, NC 27695-8206
Phone: 919-513-0325
Fax: 919-515-7896
Lab: 919-513-0847
Email: bwatson@ncsu.edu
URL: http://designgraphics.ncsu.edu/

Wednesday, October 29, 2008

Talk: Thursday, October 30, 2008: High-performance Computing on NVIDIA GPUs

Folks,

Here's a talk about using graphics cards for non-graphics things. These cards are really amazing quite general purpose parallel computers; you might find it worth your will to check it out to see how these things might serve your own needs.

Lars was once graphics faculty so I'm sure his talk will be quite accessible.

Best,

Ben.

---------- Forwarded message ----------
From: Franc Brglez <brglez@unity.ncsu.edu>
Date: Wed, Oct 29, 2008 at 12:16 PM
Subject: SEMINAR TOMORROW AFFTERNOON: Thursday, October 30, 2008: High-performance Computing on NVIDIA GPUs
To: Franc Brglez <brglez@ncsu.edu>
Cc: lnyland@gmail.com, "Linda S. Honeycutt" <lshoneyc@csc.ncsu.edu>, hartis@csc.ncsu.edu, Carlos Benavente <benavente@csc.ncsu.edu>


-- all_faculty@csc.ncsu.edu,gradstd@csc.ncsu.edu

 THURSDAY . JEUDI . DONNERSTAG . CHETVERG . CETRTEK . GURUVAR . XING-QI-SI
================================================================================
      Department of Computer Science Colloquium Series 2008-2009
--------------------------------------------------------------------------------

                High-performance Computing on NVIDIA GPUs
                                 by
                         Lars Nyland, nVidia
                    http://www.cs.unc.edu/~nyland/

  Date: Thursday, October 30, 2008
  Time: 02:30 PM (talk begins)
  Place: 3211 EB2, NCSU Centennial Campus

  More info and parking: http://research.csc.ncsu.edu/colloquia/

    Host: Frank Mueller, Computer Science, NCSU

    NOTE: If you want to schedule a meeting with the speaker,
          please contact the host.
--------------------------------------------------------------------------------
ABSTRACT:
In this talk, I will cover three topics: 1) The NVIDIA GPU computing architecture, 2) The CUDA programming language, and 3) and recent work on N-Body simulation. The GPU architecture supports both graphics and non-graphics computation, using an array of custom processors on a single chip. The programming model is neither SIMD nor MIMD, but somewhere in between, where we can exploit the advantages of each. The current performance part has 240 processors running at 1.5 GHz. With dual-issue capabilities, this places the achieved peak performance just under 1 TFLOP. CUDA is NVIDIA's C/C++ programming language for programming the GPU. It has a few extensions that include thread launch/terminate, synchronization, data sharing, and atomic operations. I'll discuss a collaborative effort with Jan Prins (UNC-CH) and Mark Harris (NVIDIA), where we have written an N-Body simulator using CUDA that runs on NVIDIA GPUs. We achieve a sustained computational rate over 400 GFLOPS. I'll finish with a few demonstration applications, as well as a discussion of how other groups are using NVIDIA GPUs to accelerate their computations. As a postscript, I'll mention the 'professor partnership program' where academicians can receive GPU computing hardware at no cost.

SHORT BIO:
Lars Nyland is a senior architect in the Compute group in NVIDIA's Durham, NC office. He designs, develops and tests architectural features that enable HPC on GPUs. Prior to joining NVIDIA in 2005, he was an associate professor of Computer Science at the Colorado School of Mines. Prior to that, he was a research associate professor at UNC Chapel Hill from 1991 until 2003. He received his Ph.D. from Duke University in 1991 under the supervision of professor John Reif studying parallel programming techniques. In 2000, he worked half-time jumpstarting Deltasphere, Inc., a company that builds scene digitizers (primarily for forensic applications).




--
Benjamin Watson
Design Graphics Lab
Associate Professor
Dept. Computer Science
North Carolina State University
EBII 2280, 890 Oval Dr, Box 8206
Raleigh, NC 27695-8206
Phone: 919-513-0325
Fax: 919-515-7896
Lab: 919-513-0847
Email: bwatson@ncsu.edu
URL: http://designgraphics.ncsu.edu/

Friday, October 10, 2008

Find: ShadowTV

Now we can google TV.

ShadowTV: a service that captures all broadcast television and makes it searchable by keyword. It can send you emails/texts when a term you enter is mentioned.

http://www.shadowtv.com/index2.html

Best,

Ben.

--
Benjamin Watson
Design Graphics Lab
Associate Professor
Dept. Computer Science
North Carolina State University
EBII 2280, 890 Oval Dr, Box 8206
Raleigh, NC 27695-8206
Phone: 919-513-0325
Fax: 919-515-7896
Lab: 919-513-0847
Email: bwatson@ncsu.edu
URL: http://designgraphics.ncsu.edu/

Tuesday, October 07, 2008

Find: amazon review summarizer as a firefox plugin

Hi folks,

Our student Eric Price ran across this interesting find, a Firefox plugin that visually summarizes product reviews.

Best,

Ben.

---------- Forwarded message ----------
From: Eric Price <gimballock@gmail.com>
Date: Thu, Jul 3, 2008 at 7:15 PM
Subject: amazon review summarizer as a firefox plugin
To: designgraphicslab@googlegroups.com



http://arstechnica.com/news.ars/post/20080701-hands-on-pluribo-aims-to-summarize-the-web.html

homepage: http://www.pluribo.com/





--
Benjamin Watson
Design Graphics Lab
Associate Professor
Dept. Computer Science
North Carolina State University
EBII 2280, 890 Oval Dr, Box 8206
Raleigh, NC 27695-8206
Phone: 919-513-0325
Fax: 919-515-7896
Lab: 919-513-0847
Email: bwatson@ncsu.edu
URL: http://designgraphics.ncsu.edu/

Find: Visualization Strategies: Text & Documents » Tim Showers

Folks,

An interesting find from our student Dave Crist.

Best,

Ben.

---------- Forwarded message ----------
From: Dave Crist <davecrist@mac.com>
Date: Thu, Aug 21, 2008 at 3:30 PM
Subject: Visualization Strategies: Text & Documents » Tim Showers - Web Development, Design, and Data Visualization» Blog Archive
To: DesignGraphicsLab@googlegroups.com


FYI
http://www.timshowers.com/2008/08/visualization-strategies-text-documents/


--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups "DesignGraphicsLab" group.
To post to this group, send email to DesignGraphicsLab@googlegroups.com
To unsubscribe from this group, send email to DesignGraphicsLab+unsubscribe@googlegroups.com
For more options, visit this group at http://groups.google.com/group/DesignGraphicsLab?hl=en
-~----------~----~----~----~------~----~------~--~---




--
Benjamin Watson
Design Graphics Lab
Associate Professor
Dept. Computer Science
North Carolina State University
EBII 2280, 890 Oval Dr, Box 8206
Raleigh, NC 27695-8206
Phone: 919-513-0325
Fax: 919-515-7896
Lab: 919-513-0847
Email: bwatson@ncsu.edu
URL: http://designgraphics.ncsu.edu/

Wednesday, September 17, 2008

Meets: more on inverse texture synthesis

Hi all,

Now that we've id'd a new meeting time, we'll pick up where we left off: inverse texture synthesis, by Wei et al.

Note that we'll start at 4:30, due to the 3:30 faculty meeting.

Best,

Ben.

News: paper on Cognitive Map Probe to appear in Int. J. HCI

A paper on the Cognitive Map Probe project will appear in the International J. of Human Computer Interaction.

News: new technical report on visualization of layered graphs

With undergraduate Matt Rakow and researchers at SAS, the lab recently released a new technical report on a new matrix-based representation of layered graphs called quilts.

News: Watson speaks on gigapixel imagery at Sharp Labs

Director Watson was recently invited to Sharp Labs in Portland, OR by Scott Daly to make a presentation on gigapixel imagery. Accompanying him were collaborators Jack Tumblin and David Luebke.

Monday, September 15, 2008

Finds: Redesigning Design

Hello all --

An interesting issue of Interactions about redesigning design that pass through our DGL monitor. Contributions from NCSU's Beth Davis, Don Norman, and others.

Best,

Ben.

***




 
interactions   archive
Volume 15 ,  Issue 5  (September + October 2008) We must redesign professional design education for the 21st century   

Additional Information: full citation

Front matter
pdf formatpdf
Front matter (Cover, TOC)



 




Table of Contents



 
SECTION: Welcome
     EDITORIAL
Interactions: we're not in Kansas anymore

Richard Anderson, Jon Kolko
Pages 5-5
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SECTION: The importance of personal relationships
     FEATURE
Experiential aesthetics: a framework for beautiful experience

Uday Gajendar
Pages 6-10
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     FEATURE
Intimate interactions: online representation and software of the self

Jeffrey Bardzell, Shaowen Bardzell
Pages 11-15
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     SUSTAINABLY OURS
Personal inventories in the context of sustainability and interaction design

William Odom, Eli Blevis, Erik Stolterman
Pages 16-20
Full text available:  html formatHtml (27 KB), pdf formatPdf (9.07 MB)
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     LIFELONG INTERACTIONS
Memory impairment is a family affair

Mike Wu
Pages 21-23
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     FEATURE
Life at the margins: assessing the role of technology for the urban homeless

Christopher A. Le Dantec
Pages 24-27
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SECTION: Old models no longer suffice
     COVER STORY
Toto, I've got a feeling we're not in Kansas anymore…

Meredith Davis
Pages 28-34
Full text available:  html formatHtml (30 KB), pdf formatPdf (290 KB)
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     ON MODELING
Design in the age of biology: shifting from a mechanical-object ethos to an organic-systems ethos

Hugh Dubberly
Pages 35-41
Full text available:  html formatHtml (32 KB), pdf formatPdf (497 KB)
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     Ps and Qs
Open, closed, or ajar?: Content access and interactions

Elizabeth F. Churchill, Mark Vanderbeeken
Pages 42-44
Full text available:  html formatHtml (17 KB), pdf formatPdf (1.21 MB)
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     THE WAY I SEE IT
Simplicity is not the answer

Donald A. Norman
Pages 45-46
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     OK/CANCEL
Applied science

Tom Chi, Kevin Cheng
Pages 46-46
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     FEATURE
What should be automated?

Matti Tedre
Pages 47-49
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     TRUE TALES
Living in the overlap

Steve Portigal
Pages 50-51
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SECTION: Factors to no longer overlook
     FEATURE
Ignorance of interaction programming is killing people

Harold Thimbleby
Pages 52-57
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     FEATURE
Mental and conceptual models, and the problem of contingency

Charles Hannon
Pages 58-64
Full text available:  html formatHtml (32 KB), pdf formatPdf (12.13 MB)
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     TIMELINES
Why Engelbart wasn't given the keys to Fort Knox: revisiting three HCI landmarks

Jonathan Grudin
Pages 65-67
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     FEATURE
Let's get physical

Gretchen Anderson
Pages 68-72
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     FEATURE
The researcher-tool mismatch: improving the fit between user researchers and technology

Rob Tannen
Pages 74-78
Full text available:  html formatHtml (22 KB), pdf formatPdf (4.21 MB)
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SECTION: Interactions cafe
     On addressing wicked problems…
Richard Anderson, Jon Kolko
Pages 80-80
Full text available:  html formatHtml (7 KB), pdf formatPdf (1.11 MB)
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