Thursday, April 24, 2008

Correction: Parthenon next week's meeting!

Hi folks,

Correction, I'm afraid -- I have a defense to attend this afternoon during our meeting time.

So, we'll talk about Parthenon next week.

Sorry for the false alarm!



Hi folks,

Today we'll discuss Parthenon rendering, a GPU-based method for accelerating global illumination. The full paper isn't online, I'm afraid -- it's a chapter in GPU Gems 2. But you can find some of the content here:

... and the full content will be available for our perusal at the meeting.



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