Thursday, April 24, 2008

Parthenon rendering

Hi folks,

Today we'll discuss Parthenon rendering, a GPU-based method for accelerating global illumination. The full paper isn't online, I'm afraid -- it's a chapter in GPU Gems 2. But you can find some of the content here:

http://www.bee-www.com/parthenon/

... and the full content will be available for our perusal at the meeting.

Best,

Ben.

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