Tuesday, July 26, 2011

Spotted: Large-Scale Physics-Based Terrain Editing Using Adaptive Tiles on the GPU

Purdue has built a great procedural modeling group. Here they work on GPU accelerated terrain simulation.

Large-Scale Physics-Based Terrain Editing Using Adaptive Tiles on the GPU

Juraj Vanek, Bedrich Benes, Adam Herout, Ondrej Stava

http://www.computer.org/portal/web/csdl/doi/10.1109/MCG.2011.66

No comments:

Post a Comment