Valve has begun testing new biofeedback technologies based on a player's sweat levels and eye movements, as part of the company's ongoing efforts to incorporate user emotions into gameplay. As VentureBeat reports, Mike Ambinder, Valve's resident experimental psychologist, discussed the developments at last week's NeuroGaming Conference and Expo, held in San Francisco.
Tuesday, May 07, 2013
Always a leader, valve points the industry at the visual gaming experience. Smart, perhaps sweat detectors can go in hmds. But we probably want a less intrusive alternative.
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Valve looks to sweat levels and eye controls for future game design